Just Another TD

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Tower Guide

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Welcome to Just Another TD! Here's a guide to all available towers and their specialties:

Machine Gun

Cost: 50

A rapid-firing tower with balanced stats. Good for early waves and dealing with groups of weaker enemies.

Level 2: Double barrel increases firepower
Level 3: Adds critical hit chance (2x damage)

Laser

Cost: 75

Fast-firing tower with moderate damage. Good against clusters of enemies.

Level 2: Adds laser beam visualization
Level 3: Adds burning effect that deals damage over time

Sniper

Cost: 100

Long-range tower with high damage but slow firing rate. Excellent for targeting strong enemies from a distance.

Level 2: Adds armor piercing capability
Level 3: Adds headshot chance (3x damage)

Railgun

Cost: 110

Medium-range tower with high projectile speed. Good balance of damage and fire rate.

Level 2: Adds chain lightning to hit secondary targets
Level 3: Improved chain lightning and homing projectiles

Freezer

Cost: 130

Support tower that slows down enemies, making them easier targets for other towers.

Level 2: Increased slow effect and duration
Level 3: Adds area freeze effect to slow multiple enemies

Pulsar

Cost: 300

Powerful late-game tower with area damage. Perfect for dealing with strong waves and bosses.

Level 1: Area damage affects nearby enemies
Level 2: Increased area damage and range
Level 3: Maximum area damage plus enemy debuff (slows enemies and makes them take more damage)

Devastator

Cost: 600

Ultimate late-game tower with multi-barrel design and explosive rounds. Perfect replacement for Machine Gun towers in late waves.

Level 1: Multi Barrel (3 projectiles) and Explosive Area damage
Level 2: Improved explosion radius and armor piercing capabilities
Level 3: Maximum explosive damage with devastating critical hits

Hyper Ultimate

Cost: 2000

Hyper-powerful tower with extremely fast blue laser projectiles and massive damage. The ultimate game-changer for any defense strategy.

Level 1: High damage blue laser beam with critical hit chance
Level 2: Enhanced damage plus chain lightning effect
Level 3: Devastating damage with improved chain lightning and area damage

Tips & Strategy

  • Mix different tower types for maximum effectiveness
  • Use Freezer towers to slow down enemies, making them easier targets
  • Position Sniper towers where they can cover long stretches of the path
  • Save up for a Pulsar tower for late waves with strong enemies
  • Upgrade existing towers before building new ones
  • Focus on tower placement - corners are great spots for maximum enemy exposure

Keyboard Shortcuts

Tower Selection

  • 1 - Select Machine Gun
  • 2 - Select Laser
  • 3 - Select Sniper
  • 4 - Select Railgun
  • 5 - Select Freezer
  • 6 - Select Pulsar
  • 7 - Select Devastator
  • 8 - Select Hyper Ultimate

Tower Actions

  • U - Upgrade selected tower
  • S - Sell selected tower
  • Esc - Cancel selection
  • Space - Start next wave

Custom Maps

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Game Settings

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Toggle visual particle effects in the game (explosions, coin effects, etc.)

Adjust the intensity of particle effects (lower values improve performance)

Toggle floating text indicators in the game (damage numbers, gold gains, etc.)

Adjust the size of floating text indicators in the game

Adjust the visual effects of floating texts (glow, shadows, pulse)

Adjust how long floating texts remain on screen (lower values improve performance)

Adjust the visual quality of projectiles (lower values improve performance when many projectiles are on screen)

Tower Details

Type: -
-
Damage: -
Rate: -
Range: -

Upgrade to level -

New damage: -
New rate: -
New range: -
Special effect: -
Cost: -
Select a tower to upgrade
Wave: 0 Money: 100 Lives: 20
Wave progress
Selected tower: None

Game Over!

You reached wave: 0

Victory!

You completed all waves!

Victory!

Congratulations, you have successfully defended against all 20 waves!

Map Editor

Create a path with start and end points

Tools

Map Settings

Custom Parameters:

1.0
1.0
Between 20-40 waves

Click and drag to draw path. Set start and end points. Path must be continuous.

Welcome to Tower Defense!

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