Welcome to Just Another TD! Here's a guide to all available towers and their specialties:
Cost: 50
A rapid-firing tower with balanced stats. Good for early waves and dealing with groups of weaker enemies.
Level 2: Double barrel increases firepower
Level 3: Adds critical hit chance (2x damage)
Cost: 75
Fast-firing tower with moderate damage. Good against clusters of enemies.
Level 2: Adds laser beam visualization
Level 3: Adds burning effect that deals damage over time
Cost: 100
Long-range tower with high damage but slow firing rate. Excellent for targeting strong enemies from a distance.
Level 2: Adds armor piercing capability
Level 3: Adds headshot chance (3x damage)
Cost: 110
Medium-range tower with high projectile speed. Good balance of damage and fire rate.
Level 2: Adds chain lightning to hit secondary targets
Level 3: Improved chain lightning and homing projectiles
Cost: 130
Support tower that slows down enemies, making them easier targets for other towers.
Level 2: Increased slow effect and duration
Level 3: Adds area freeze effect to slow multiple enemies
Cost: 300
Powerful late-game tower with area damage. Perfect for dealing with strong waves and bosses.
Level 1: Area damage affects nearby enemies
Level 2: Increased area damage and range
Level 3: Maximum area damage plus enemy debuff (slows enemies and makes them take more damage)
Cost: 600
Ultimate late-game tower with multi-barrel design and explosive rounds. Perfect replacement for Machine Gun towers in late waves.
Level 1: Multi Barrel (3 projectiles) and Explosive Area damage
Level 2: Improved explosion radius and armor piercing capabilities
Level 3: Maximum explosive damage with devastating critical hits
Cost: 2000
Hyper-powerful tower with extremely fast blue laser projectiles and massive damage. The ultimate game-changer for any defense strategy.
Level 1: High damage blue laser beam with critical hit chance
Level 2: Enhanced damage plus chain lightning effect
Level 3: Devastating damage with improved chain lightning and area damage
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