ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZ123 The above bar is the Latin Alphabet repeated 4 times in a row with the addition of 1, 2 and 3. In order to read the special table contained in the "Utilities" Section of this document make sure that the first line in this document forms a single row. This document is best read with the font Courier, size 10. ------------------------------------------------------------------------------- _________________________________ / \ _____| POKéMON GRAPE |_____ \ | _______________________________ | / \ |/ | by 80C | \| / / \ | | / \ /______/ \______\ ============================== = = = ENGLISH = = = ============================== Pokemon Grape - Final Version v1.0 By 80C Games. Thank you for downloading Pokemon Grape! "Pokémon Grape" is my "opus magnus" in terms of fanmade hacked games. If you need instructions on how to get instructions on how to play this game please check out this ReadMe. This document cannot be changed or altered in any way. This document is for private use only. *A boring General Info Mini-section in "European" format* Hack ROM Name: Pokémon Grape Original Game: Pokémon Red Hack ROM Author: 80C Created on: October 25th 2012 Finished On: October 25th 2016 Last update: Final v1.0 Version: Final v1.0 Previous Updates: ° Demo 1 Jul 25th 2013 ~15% of the final game ° Demo 2 Dec 18th 2013 ~33% of the final game ° Demo 2.1 Dec 25th 2013 ~33% of the final game ° Demo 3 Dec 25th 2014 ~50% of the final game ° Demo 3.1 Jul 25th 2015 ~55% of the final game ------------------------------------------------------------------------------- _________________________________ / \ _____| 00. CONTENTS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ 01. How to Play -------------------------------------------------------[pg:m1] ---01.A. How to get started -------------------------------------------[m1:a] ---01.B. Basic Controls -----------------------------------------------[m1:b] ---01.C. And So the Adventure Begins! ---------------------------------[m1:c] 02. Background Info ---------------------------------------------------[pg:m2] 03. Story -------------------------------------------------------------[pg:m3] 04. Features ----------------------------------------------------------[pg:m4] 05. Known Issues ------------------------------------------------------[pg:m5] 06. Utilities ---------------------------------------------------------[pg:m6] ---06.A. Pokémon List -------------------------------------------------[m6:a] ------Included in the list are: ------*New evolutive chains; ------*New Type Assignment; ---06.B. New Type Chart -----------------------------------------------[m6:b] ---06.C. Moves List ---------------------------------------------------[m6:c] ---06.D. TM List ------------------------------------------------------[m6:d] ---06.E. Item List ----------------------------------------------------[m6:e] 07. FAQ (Frequently Asked Question) -----------------------------------[pg:m7] 08. Awards ------------------------------------------------------------[pg:m8] 09. Credits -----------------------------------------------------------[pg:m9] ------------------------------------------------------------------------------- [pg:m1] _________________________________ / \ _____| 01. HOW TO PLAY |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ [m1:a] ~~~~~~~~~~~~~~~~~~~~ How To Get Started ~~~~~~~~~~~~~~~~~~~~ 01) Unzip the .zip\.rar packet you downloaded; 02) Manage to procure yourself an unaltered Pokemon Red (USA) ROM. I don't give ROMs, find them by yourself by searching on the web; 03) Download an emulator for Game Boy Games, like VisualBoyAdvance or BGB; I don't give emulators, find them by yourself by searching on the web; IF YOU DOWNLOADED THE .IPS FILE: 04A) Download a patch utility for .ips files, like LunarIPS; 04B) Open Lunar IPS.exe and then click "Apply IPS Patch"; 04C) Select the file PokemonGrapeFinalv1-0.ips; 04D) At this point select the Pokemon Red ROM and then click "Apply"; IF YOU DOWNLOADED THE .XDELTA FILE: 04A) Download a patch utility for .xdelta files; 04B) Open .exe and then click "Apply Patch"; 04C) Select the file PokemonGrapeFinalv1-0.xdelta; 04D) At this point select the Pokemon Red ROM and then click "Apply"; 05) Rename the patched ROM "Pokemon Grape" or whatever you like; 07) Use the emulator you downloaded to play Pokemon Grape; 08) Enjoy ;) ! [m1:b] ~~~~~~~~~~~~~~~~~~~~ Basic Controls ~~~~~~~~~~~~~~~~~~~~ Note: These controls refer to the Game Boy\Game Boy Color buttons. If you are playing this game on another device (probably 99.9% of you ones) you may want to configure the joypad inputs on your emulator before playing. ----- * D-Pad (Directional Arrows) : ° Move the Player in the overworld; ° Move the cursor between menu options (Menu, Battle, etc.); * A Button: ° (In the Overworld) Interact with people, objects, signs, hidden items on the ground; ° Select an option (Menu, Battle, etc.); * B Button: ° De-select an option, quit to the previous menu (Menu, Battle, etc.); * B Button (Press and Hold): ° (In the Overworld) Run (while moving the Player with the D-Pad); ° (In the Overworld) Turbo while using the Kart (while moving the Player with the D-Pad); ° (In the Overworld) Jump over a ledge or a jump position (while moving the player in the according direction with the D-Pad); * START Button: ° (In the Overworld) Open the Pause Menu; * Select Button: ° Switch order between two moves (in the Battle Menu); ° Switch order between two Items (in the Bag Menu); * (Press and Hold) A Button + B Button + START Button + Select Button: Soft Reset, the game is resetted and restarts without having to switch off and on the device (an operation known as "hard reset" in technical jargon), this is the only (legit) way of getting to the Title Screen without switching off the console; * (Press and Hold) B Button + Select Button + D-Pad Up (Up Arrow): ° (On the Title Screen with the Pokémon Logo) Erase all saved data; ° (As soon as the Game Freak animation screen shows up) Quickly skip to the Title Screen, skipping the introductions; [m1:c] ~~~~~~~~~~~~~~~~~~~~ And So the Adventure Begins! ~~~~~~~~~~~~~~~~~~~~ Welcome to the Pokémon World! Pokémon, or Pocket Monsters, are strange and marvelous creatures. Some people threat them as pets, many others instead adopt them as their battling monsters in what are called Pokémon Fights. There are still many mysteries around Pokémon to solve, and there are a lot of adventures and tales based on them. Pokémon Grape is one of these adventures, it takes place on a completely new Region a year after the events that occoured on Pokémon Red and Blue (and on Ruby & Sapphire, perhaps). Your Player is not an aspiring Pokémon Trainer -- he's an affirmed baseball player; however, due to the circumstances, he will have to get involved in this adventure. After a small interview by Professor Bek (formerly Professor Tek, but misspelled "Bek" due to a mistake by the Anagraph Office), you will find yourself in your home in Paceleaf City. On the table you may read the Instruction Book for a few useful tips on your adventure. You may also check out the Town Map on the wall to see the Region you live on, the Region of Frejo. Before you're leaving home, you may want to check out your Personal Computer: the protagonist stores a few Fresh Water bottles in case of emergency, and you will certainly need them. The Player's Mother will be there during the whole adventure and, once you get a Starter Pokémon at Rustel City's Pokemon Lab, she will heal all your pokemon whenever you want. Also, keep in mind that next door lives the Player's fiancee, Keira. She will assist the player in case of great difficulty. If you run out of money, or if your pocket is almost empty, she will give you some PokeMoney borrowed from her millionaire father. Also, if for some reason you don't have any more pokemon but one she will be happy to give you a Pokémon! She's the best girlfriend in the world, isn't she? Once you arrive in Rustel City you will be approached by Prof.Bek and from here your errand will start. You will receive your first pokemon, a Starter Pokemon, and you will be confronted by your nemesis, Paul, the player's rival. You'd better win. Oh, almost forgot, before you leave Rustel City you may want to visit the nearby Pokemon Mart in order to deliever Prof.Bek a mysterious parcel. At this point you will receive the PokéDex, the device used to store info about the Pokemon you catch. This tool may be essential for your quest since there are over 240 Pokemon species, and you don't want to stumble into confusion, right? Oh, the glorious days when Pokémon species were below half a thousand! Do not freak out if all your favourite legendaries Pokémon aren't there (despite the fact than there's already a notable amount of them since many other were added in -- with relative unique events), because ALL Pokémon species will be interesting in their own terms as there's no real weak pokemon once you manage to make it stronger, or to evolve it if that's the case. Remember, you have two Regions to explore -- Frejo and Kelgo, each one with his unique Town Map -- and plenty of secrets to unravel and discover, secret achievements that might make you stronger and, hence, make your journey far less unforgiving. You see, your quest scenario isn't that linear: Frejo, due its geometry, whirls itself up, like in a true open world, and many areas have to be back-tracked due to secrets that might have been previously out of reach. Beware, because there any many traps, pitfalls, and tricks along the way that you would not have previously imagined! And, even after completing the First Quest up to the Pokémon League, there are two additional main quests, the Second Quest and the Hidden Quest, and with the exception of the Second Quest that will be available after the First one, all quests are somehow intertwined between them, leaving many many many things to explore and try. With all these things there's plenty of gameplay in there, without a doubt much more than in the original Pokémon Red (and much more than in the original Pokémon games, even the latter ones) - probably Pokémon Grape is one of the longest pokémon games to complete for 100% completion without cheating due to its enormous amount of backtracking, alternative scenarios and secrets. From here onwards, it's up to you! Speak to every character and bystander in order to have some hints and tips on your next destination. Gotta Catch 'em All! ------------------------------------------------------------------------------- [pg:m2] _________________________________ / \ _____| 02. BACKGROUND INFO |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ This is a hack ROM based on Pokemon Red (USA); the author is 80C and this is his first hack ROM. Pokemon Grape's developement began in 2012, it had 3 Demo releases: "Demo 1", and "Demo2", were released during 2013; "Demo 3" was released on Christmas 2014 while its expansion, named "Demo 3.1", was released on Summer 2015. Each Demo release featured huge differences and improvements. This is a Total Overhaul hack that changed drastically the original game beyond recognition and it features advanced Assembly Features - most of them have been implemented for the first time in a Gen.1 Hack ROM like Phisical-Special split attack, new evolution methods etc etc etc. Later hacks, mostly 1st and 2nd Generation hacks (but even hacks based on later Generations) were notably influenced by this hack. A few events of the game are similar to the events that occour in Pokemon Red\Blue (altought in a different order); those similarities however are to be explained later in the game's storyline. The hack is pretty hard, expecially at the beginning of the game, and the gameplay experience offers way more hours of gameplay than the original Red Version. This is the last hack that has been realized with obsolete methods like hex editing, manual repointing, byte-by-byte programming etc. Many fans considered this hack the "spiritual successor" of classic retrò Pokémon Hacks like Pokemon Brown and Pokemon Team Rocket Edition and, in facts, this hack constitutes the turning point, or the bridge, between these classic hacks and the latter more sophisticated ones. Actually Pokemon Grape is widely considered by both critics and fans around the world one of the best Gen.1 hack ever made, and one of the best ones regardless of the game engine on which is based, compeating easily even with hacks based on the 3rd Generation of Pokémon games. It even won several prizes and contests online during the mid-2010s, with the last Demo receiving critical acclaim worldwide. Definitively, Pokémon Grape splits the age of Pokémon fangames into two: before Pokémon Grape and after Pokémon Grape. Blah blah blah, now let's get started. ------------------------------------------------------------------------------- [pg:m3] _________________________________ / \ _____| 03. STORY |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Frejo, 1999 There's a controversy regarding the ownership of the Pokemon League Zone between the Leaders of two distant Regions, the Region of Frejo and the Region of Kelgo, and these two are about to declare war to each other. Fortunately their two Leaders agree on starting a Competition for deciding the ultimate ownership of the Pokemon League: each one of them picks up a rookie trainer as their contenders. The first contender that gains the 8 Badges of the Region of Frejo and successfully defeats the Elite4 and the League Champion acquires the ownership of the Pokemon League, solving the dispute. Unfortunately, before the competition can actually start some bad guys, allegedly some surviving members of Team Rocket that fled from Kanto, destroy the Pokemon Database of the Pokemon League and PokeDex data is now missing... It's a huge problem due to economic stuff we aren't supposed to comprehend. So... The following day you gain control of your Player Character, the Contender chosen by the Leadership of the Region of Kelgo, a sort-of famous teenager baseball player called Marquis but simply known as [insert your favorite nickname here]. We don't know anything about him... Details about his past life, relationship, daily activities et cetera will come up at any time during the adventure, but one thing is certain: he's not mute and he isn't supposed to look like the generic Pokemon Characters you used to imperson. There's also a psychopath teenager with criminal tendencies called Paul, you can't rename him at the start of the game simply because he and Pokemon Anime's Paul are the same person. He's the other contender: he is a Pokemon maniac who doesn't think twice in letting his weakest pokemon dying slowly after being injured... He's a young bully in the process of becoming a cold-blooded sadist... Or there will be some change later on? Anyways, this awesome person is supposed to be your rival. Also, there's an unknown Pokemon professor put at the last minute, for good measure, by the Pokemon League: Professor Bek, allegedly Samuel Oak's cousin. This funny professor is supposed to give the contenders an extra task: complete the Pokedex in order to restore the lost Pokemon Database data simply by collecting every Pokemon specie during their quest. The winner takes all. But, seriously, is this supposed to be yet another Pokemon Red hack with the SAME background stuff like Evil Teams, powerful legendaries, secrets, unlockables, rivals and fat guys that love technology? Why there's STILL Team Rocket behind this (this time without Giovanni)? And who is "Kifflom" and its "Epsilond Program" and what it has to do with Team Rocket and all of this? There's really a secret underground passage under Megan City's Museum? Are there really Zombies, nasty plots and occult stuff? Is this Hack ROM such good? There are really OVER 240 Pokemon species?? Well, at this point I suggest you to find the answers by yourself by playing the game. ------------------------------------------------------------------------------- [pg:m4] _________________________________ / \ _____| 04. FEATURES |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ *A completely new Region, Frejo, bigger and better than Kanto, you can travel along Frejo and in parts of a second region, Kelgo; *Region-depending Town Map for Frejo and Kelgo, with different Flying options for each region - again, Pokemon Grape first; *Very improved graphics, there are completely new devamped sprites for each pokemon species and very detailed tilesets; *Over 240 different Pokemon Species including Pokemon from Kanto, Johto, Hoenn, Sinnoh, Unova and Kalos along with 2 new Fakemon; *10 Extra types: Steel, Dark, Fairy, Atom, Wood, Wind, Gas, Sound, Light and Bone! Whoa, too much for my brain! *70 extra new Moves, including moves that use the new types (at least 3 damage dealing moves for each new type); *Extra intro screens before the standard introduction. *Phisical\Special Split attack - this has been the first Gen.1 hack rom with such implementation; *New evolution methods adapted from further generation along with new methods of evolution - once again this has been the first Gen.1 hack rom with such implementation; *Switchable and selectable textboxes - first time for a Gen.1 Hack; *A fourth text speed included: MAX speed, leaving no delay between letters; *Custom OverWorlds in the Pokemon menu, one for each pokemon species - uses a different ASM routine from Pokemon Maize and T.R.E. 2; *EXP Bar - Thanks to Danny-E 33 for the original version of the asm routine; *Colored and shaded fonts - the first Gen.1 hack to feature this add-on; *Ice Sliding Mechanics from Gen.2; *Animated Waterfall mechanics like in Gen.2 - once again me first! *Dive as a field move - explore underwater areas! *Damage Counter during battles in Final Fantasy-fashion! *New Objects implemented, many of them have even new functions (like the Lighter), some of them are required for evolutions or in-game mechanics - me first once again (I wrote the tutorial that made that possible in other hacks); *Running Shoes System + Kart Boost x4 System- actually working differently from Pokemon Brown 2014 with a Different ASM - and it doesn't speed while surfing -- the x4 boost was a first-time also; *Kart instead of Bicycle; *New Repel System, imported from Pokemon Black2\White 2; *New PokéBall types with new features, Fast, Dive, Nest, Net Balls, with the addition of Shiny Ball for turning Pokémon into shinies, Dope Ball for boosting their stats and some newly added PokéBalls with functionalities applied for the first time in this hack: Heal, Dusk, Timer and Repeat Balls! *Snag Ball: You can steal other people's Pokémon! *More Fly-able, bike-able, dig-able and teleport-able ambients - me first once again; *Medical Kits systems: somewhere in Frejo you can use those lying bags to restore your Pokemon - a 1st in Gen.1 hacks; *Traps of various nature in certain dungeons, more elaborated than the ones in Pokémon Red\Blue (again, Grape first); *Several Post-League quests, a Secret Quest, Hidden Palace, Power Gems, several sidequests, optional dungeons, hidden dungeons and many other secrets; *Battle Tower, like in Pokémon Crystal (in this version it's only maps, tough); *SideScrolling areas Legend Of Zelda-fashion, there are various sidescrolling areas of different ambients; *A full working Hot Spring with related events (Grape First once again); *Secrets, Puzzles, Mysteries to solve and an Item-trading sequence Legend Of Zelda-fashion - a first for Gen.1 Hacks; *Compatibility with Gen.1, Gen.2 games & even certain other hacks (somehow); *Nuzlocke-Exclusive areas - Grape first again (Auto-Nuzlocke Mode isn't implemented yet in this version, tough); *The three legendary dogs roaming around the Region after a certain event -- As of now Roaming Pokémon aren't implemented yet, however the awakening event is already there and fully activable; *Elaborate new scripts and events completely absent from the original games; *More emotion bubbles, used more often than in the original game for special effects in the course of many events and/or dialogues (Grape first once again); *There are many shapshots and figurative art that can be osserved in gameplay; *Hilarious dialogues, humour and tons of "pop colture" references; *Occasional self-censored profanity, Conker's-Bad-Fur-Day Style, after all this game is a parody of Pokemon and the video-gaming culture; *Several glitches left there by the original developers were fixed (see details in the dedicated section); *You'll find that a lot of secondary characters have a whole backstory behind them, which may or may not involve the plot, indeed, this is not a game featuring the story "save the princess and slay the Dragonking", although it may seem like so since this game is poking fun at it; *And much more... ------------------------------------------------------------------------------- [pg:m5] _________________________________ / \ _____| 05. KNOWN ISSUES |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ --- NOT BUGS: *Sometimes Rustel City's music pitch changes slightly if you re-enter the area. I found this funny so I left it in the game. Yes, the song is "California Gurls" by Katy Perry and Snoop Dogg, thanks to AshAndMisty (aka Red) for this catchy tune; --- Fixed Bugs originally present in Pokemon Red Version: *No more glitchy east-coast tile that spawns weird wild pokemon, therefore, no MissingNo glitch. Surfing on the coast tile spawns the same pokémon you will find by surfing on the regular sea tile. This also fixed A LOT of other related glitches (for example, the "Safari Trick"); *Obviously no "Safari Trick" (See above); *No Glitch City :P *Fixed the "Safari Zone PA-System Glitch", fixing a lot of related glitches in the process (like the Walk-Through-Walls glitch); *Fixed the Walk-Thru-Walls Glitch once for all (See above); *Safari Zone's specialty and novelties (step decreasing, walking counter, etc.) are applied only when a safari session is paid first, meaning that a lot of glitches involving safari zone are all fixed; *Added a notable fix for the "Transform Glitch": Pokémon caught during the Transformed state, either by using Transform, Metronome or Mirror Move will retain their original Identity upon capture, they won't turn any longer into Ditto (Fixed the "Ditto assumption" glitch); *Fixed the "Evolutionary Stone Bypassing" Glitch; *The so-called "Save Reset Oversight" involving the cycling road has been fixed; *Fixed the infamous "Cable Club Escape Glitch"; *Fixed a lot of routines that handled water in the overworld; *Fixed the "1st GYM Skipping Sequence"; *Fixed the "Ghost Marowak Skipping" also known as the "PokéDoll Oversight"; *No Cycling Road Block skipping :P *Fixed the "Statue Fishing Glitch", you cannot use the fishing rod in unfit places; *No "invisible PC access" :P *No "Oak Poké Ball delivery text overlapping"; *No Elixier\Ether glitch in case you raise PPs with a PP-Up; *You cannot use another repel if the last used one is still active; *Focus Energy and Dire Hit are no longer glitched; *Fixed a minor issue involving the sound effects of doors and stairs; *ALL moves have been updated up to the later games, a few of them however keep their original damage (like Surf, Flamethrower, etc.) as I thought it was more convenient to not worsen them further, Blizzard has a 30% of freezing chance like in the original japanese versions, Tackle behaves like in Gen.8 games; *ALL Critical Hit Moves now have a higher critical hit accordingly, with a few more addition (notably Dragon Claw and a few of the newly added ones); *After using Transform the palette color will be corrected as soon as you either look at the party pokemon or wait a few turns; *No Super-Glitch Move (TMTrainer-Glitch or whatever); *Fixed an issue regarding Item Names, TM\HM names and names in general; *MissingNo. #000 (M'Block) has been partially fixed, you won't encounter him in any way during normal gameplay though; *There were a few glitches involving Hidden Items and Hidden Casino Coins, Hidden Items and/or Hidden Text events were all relocated and/or fixed and so were Hidden Casino Coins; *A lot of other minor fixes that actually I don't remember and are either unnoticeable in regular gameplay or impossible to mention on this README alone; ------------------------------------------------------------------------------- [pg:m6] _________________________________ / \ _____| 06. UTILITIES |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Since a gigantic amount of players could not figure out many of the changes regarding Pokémon, moves and other stuff I decided to include in this README the following utilities: *Pokémon List, including: New evolutive chains; New Type Assignment; *New Type Chart *Moves List *TM List *Items List [m6:a] ~~~~~~~~~~~~~~~~~~~~ Pokémon List ~~~~~~~~~~~~~~~~~~~~ All the Original 151 Pokémon Red & Blue Pokémon species have been kept (that is, the species ranging from Bulbasaur to Mew). The total amount of Pokémon species in this game is 248, that is, 97 newly added Pokémon species without replacing older ones -- more than any other 1st Generation Pokémon game before this one. The list presents itself like this: 1) Older pokémon who had a change of type; 2) Newly added Pokémon from 152 to 248 - with eventual new types; 3) New evolutive chains previously not found on the original games; ------------------------------------------------------------------------------- 1) Older pokémon who had a change of type ------------------------------ Nidoqueen Poison\ Bone** Nidoking Poison\ Bone** Clefairy Fairy* Clefable Fairy* Ninetales Fire\ Light** Jigglypuff Fairy*\ Sound Wigglytuff Fairy*\ Sound Bellsprout Wood** Weepinbell Wood** Victreebell Wood** Rapidash Fire\ Bone** Magnemite Electric\ Steel* Magneton Electric\ Steel* Farfetch'd Flying\ Wood** Gastly Ghost\ Gas** Haunter Ghost\ Gas** Gengar Ghost\ Gas** Electrode Electric\ Light** Cubone Bone** Marowak Bone** Koffing Poison\ Gas** Weezing Poison\ Gas** Rhyhorn Rock\ Bone** Rhydon Rock\ Bone** Tauros Normal\ Bone** Gyarados Water\ Wind** Ditto Atom** Porygon Atom** Omanyte Water\ Bone** Omastar Water\ Bone** ------------------------------------------------------------------------------- 2) Newly added Pokémon from 152 to 248 - with eventual new types; ------------------------------ Chikorita Bayleef Grass\ Light** Meganium Grass\ Light** Cyndaquil Quilava Typhlosion Totodile Croconaw Feraligatr Water\ Dark* Houndour Fire\ Dark* Houndoom Fire\ Dark* Heracross Yanma Yanmega Spinarak Ariados Chinchou Lanturn Swinub Piloswine Mamoswine Ice\ Bone** Natu Xatu Mareep Flaaffy Electric\ Light** Ampharos Electric\ Light** Marill Water\ Fairy* Azumarill Water\ Fairy* Murkrow Flying\ Dark* Honchkrow Flying\ Dark* Larvitar Pupitar Tyranitar Rock\ Dark* Uranytar Rock\ Light** Phanpy Donphan Ground\ Bone** Wooper Quagsire Togepi Fairy* Togetic Fairy*\ Flying Togekiss Fairy*\ Flying Gligar Gliscor Sneasel Dark*\ Ice Weavile Dark*\ Ice Tyrogue Hitmontop Misdreavus Mismagius Skarmory Flying\ Steel* Espeon Umbreon Dark* Leafeon Glaceon Sylveon Fairy* Magnezone Electric\ Steel* Electivire Magmortar Porygon2 Atom** Porygon-Z Atom** Tangrowht Scizor Bug\ Steel* Steelix Ground\ Steel* Slowking Kingdra Rhyperior Rock\ Bone** Blissey Crobat Politoed Water\ Sound** Lickilicky Raikou Electric\ Wind** Entei Fire\ Wind** Suicune Water\ Wind** Lugia Wind** Ho-Oh Flying\ Light** Seedot Wood** Nuzleaf Wood** Shiftry Wood**\ Dark* Whismur Sound** Loudred Sound** Exploud Sound** Aron Steel* Lairon Steel* Aggron Steel*\Rock Torkoal Fire\ Gas** Tropius Wood**\Wind** Chimeco Wind**\ Psychic Anorith Bone**\ Bug Armaldo Bone**\ Bug Bagon Shelgon Dragon\ Bone** Salamence Drilbur Ground\ Steel* Excadrill Ground\ Steel* Phantump Ghost\ Wood** Trevenant Ghost\ Wood** Driadjin Dragon\ Light** ------------------------------------------------------------------------------- 3) New evolutive chains previously not found on the original games; ------------------------------ Base Evolution Method ------------------------------ Golbat Crobat Level Up Poliwhirl Politoed King's Rock Kadabra Alakazam Trade Stone Machoke Machamp Trade Stone Graveler Golem Trade Stone Slowpoke Slowking King's Rock Magneton Magnezone Level up in the Panopticon Area Haunter Gengar Trade Stone Onix Steelix Metal Coat Lickitung Lickilicky Level up having learnt Rollout Rhydon Rhyperior Protector Chansey Blissey Level up Tangela Tangrowht Level up having learnt Ancientpower Seadra Kingdra Dragonscale Scyther Scizor Metal Coat Electabuzz Electivire Electrizer Magmar Magmortar Magmarizer Eevee Espeon Level up during day -- not implemented Eevee Umbreon Level up at night -- not implemented Eevee Leafeon Level up in Fracture Hill's surface Eevee Glaceon Level up in Frejon Tunnel Ice Area Eevee Sylveon Level up while knowing a fairy-type move Porygon Porygon2 Upgrade Yanma Yanmega Level up while learning ancientpower Piloswine Mamoswine Level up while learning ancientpower Murkrow Honchkrow Dusk Stone Pupitar Uranytar Star Gene Togetic Togekiss Shiny Stone Gligar Gliscor Razor Fang Sneasel Weavile Razor Claw Tyrogue Hitmonchan Level up if Atk>Def Tyrogue Hitmonlee Level up if Atk=100 *NET_BALL ; x3.5 effectiveness on water type OR bug type pokémon *DIVE_BALL ; x3.5 effectiveness in the underwater maps. *NEST_BALL ; ((41 - Pokémon's level) % 10)x, minimum 1x, max pokémon level 40 *REPEAT BALL ; x3.5 effectiveness if it's an already owned pokemon specie *TIMER BALL ; the more the gameplay hours, the more effective the ball is *DUSK BALL ; 3.5× if used in a cave, in a dark area (and perhaps at night) *HEAL BALL ; heals automatically the caught pokémon *SHINY_BALL ; ££ turns the caught pokémon into a shiny (the ball is there and it's collectable but has no effect since shiny mechanics aren't implemented yet in Final Version v1.0) *DOPE BALL ; maxes out the EVs of the caught pokémon, overblowing its stats *CLONE_BALL ; ££ %N - Obtains an HM Clone from the caught Pokémon (the ball is there and it's collectable but has no effect since Auto-Nuzlocke mechanics aren't implemented yet in Final Version v1.0) *SNAG_BALL ; Steals a trainer's own pokémon! (And ends the battle upon capture). ---------------------- ° Items used for evolution *DE-STONE ; %U Used to de-evolve the evolute forms of Eevee! *TRADE_STONE ; %U Use on Kadabra, Machoke, Graveler, Haunter and Phantump *DUSK_STONE ; %U Use on Murkrow and Misdreavus *SHINY_STONE ; %U Use on Togetic *UPGRADE ; %U Use on Porygon *HACKER's_DISC ; %U Use on Porygon2 *METAL_COAT ; %U Use on Onix and Scyther *KING'S_ROCK ; %U Use on Poliwhirl and Slowpoke *MAGMARIZER ; %U Use on Magmar *ELECTRIZER ; %U Use on Electabuzz *PROTECTOR ; %U Use on Rhydon *RAZOR_FANG ; %U Use on Gligar *RAZOR_CLAW ; %U Use on Sneasel *DRAGONSCALE ; %U Use on Seadra *STAR_GENE ; %U Use on Pupitar and see what happens! *GRAPE_STONE ; %U Used to make a PokéGod! I wonder how... ---------------------- ° Fossils *DOME_FOSSIL ; %F - Kabuto *HELIX_FOSSIL ; %F - Omanyte *CLAW_FOSSIL ; %F - Anorith ---------------------- ° Occasionally found while mining, either selling items or low-selling junk *PEARL *BIG_PEARL *STARDUST *STAR_PIECE *MINI_SHROOM *MUSHROOM ---------------------- ° These items only received a name tweak *EXP._SHARE ; %Q - Former "EXP All". *POKéCOLA ; Replaces Soda Pop in name, it is identical otherwise. ------------------------------------------------------------------------------- [pg:m7] _________________________________ / \ _____| 07. FAQ |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ --- #GENERAL QUESTIONS --- Q:I have a question... etc etc etc... A:First, have a look at the other paragraphs in this FAQ. Probably your question is already here. Alternatively, you can ask other people who played this game -- my favourite choice, being this also a good way of interacting with REAL people exchanging a common interest. --- Q:How do I play this game? A:Please read carefully the "How to play" section on this manual. --- Q:Pokemon Grape doesn't work on my emulator! Why!? A:There might be various reasons that may have to do with your computer, in that case I'm not going to answer your question as you have to verify first that you have got every needed thing (eg. all the needed extensions for running the emulators, like .dll files etc). Second, usually people commit mistakes while patching and\or doing settings. Have you patched the game correctly? Have you patched the right ROM (Pokemon Red Version (USA) v1.0 [!])? Are you sure that the ROM you have was not already patched\modified? Are you sure that the ROM you have is not damaged\corrupted and so on? Is your emulator supported in your cellphone\computer system? Is your emulator running? Is your emulator missing a needed .dll file or anything? Have you selected the right ROM? Did you select the right Emulator Option (Automatic\SGB)? Is your monitor turned on? Pokemon Grape had been extensively tested, even the day of its release, it works fine. --- Q:The game froze as soon as I opened it! A:Are you sure that the ROM you have was not already patched? Are you sure that the ROM you have is not damaged\corrupted and so on? I knew of people patching Pokemon Yellow for mistake, some patched it on a different localization of Pokemon Red, a few were patching older versions of pokemon grape, many others instead were trying to patch it on Pokemon Fire Red because they thought there was no difference at all... --- Q:Whaaa- Why is the game in gray scale colors!? A:This happens when you emulate the game on Game Boy Original or on Game Boy Color as in both cases the emulator "downgrades" the game to run on those machines -- altough the latter is no longer the case at least since Final Version v1.0 due to the game being set to be automatically colorized while running on Game Boy Color or superior backward-compatible hardware like the Game Boy Advance. This happens because Original Game Boy games were supposed to be in black\white but, almost at the last minute, Game Freak developers decided to add the Super Game Boy compatibility that allows the game to be colored (that's one of the many reasons that forced them to delay Pokemon Red\Blue's release on the market). Pokémon Grape, since Final Version v1.0, is automatically colored as Game Boy Color altough it is a Game Boy Original ROM with backward compatible Super Game Boy functionalities -- much like Pokémon Yellow -- so this issue is unlikely to happen unless the emulator is forced on Original Game Boy Mode. On BGB the game is automatically ran on SGB (Super Game Boy) mode so it is automatically colored, altough slightly different than in Color Mode, with the palettes being slightly brighter and the title screen with protagonist and scrolling pokémon of the same color -- this happens as Super Game Boy does not support distinct coloration of the VideoRAM OBJ Layer from other VRAM Banks (in short, sprites cannot get different colors from the background) at least in games ran on SGB Mode. If you're doubtful go play Zelda: Link's Awakening DX on BGB and\or forced thru SGB Mode and see what I mean. --- Q:Whaaaa- Pokemon Grape Pokemon\Menus sometimes have weird colors! A:It happened on one notorious case where the player "accidentally" loaded a save state from an older version rather than save on the older version and reload from there mostly due to an oversight. Save States are renown for being compatible only if the game's versions match exactly... And this doesn't even happen all the times. --- Q:Why is my save game corrupted? A:Unfortunately, this version of Pokemon Grape isn't retrocompatible with the previous Demos (in particular with Demo 2.x and Demo 3.x). Hence, in this version, you have to start a new game. Accept my apologies. That's the price for having introduced some nifty stuff like unique events involving legendaries (and a SRAM fix involving an oversight left there by GameFreak, arghhh, I have to correct the originators themselves some times!). Later revisions will be compatible with the first Version Final v1.0 although many minor fixable issues might arise if you'll switch to a deeply upgraded version, in such cases the Save Game will be still compatible and I'll give instructions on how to fix those issues involving retrocompatibility, but at least for now you don't have to mind about it. Nevertheless, the game's experience has changed a lot even from the beginning of the game and it was vastly improved since the previous Demos. So, in any case, starting a new game is the best solution. --- Q:I loaded my savestate and everything went crazy!! Why!? A:You must have loaded a savestate from a wrong version or from a previous version. Save States are renown for being compatible only if the game's versions match exactly... And this doesn't even happen all the times. Don't even attempt that trick unless you want your Lv.100 Charizard to turn into a Lv.10 Magikarp. I even had infamous reports of "shifting carpets" that danced to the rhytm of the 8bit music or maps flooded with walking people that were raining from the top of the screen. Creepy. ------ #QUEST SCENARIO QUESTIONS --- Q:Help, I'm stuck in the first town! A:Before you explore Mt.Lyre you may want to level up your Pokemon on Route 51. In the meanwhile, you may visit the PokeCenter in Rustel City and buy a new Pokemon for 500 Rupies for further advantage. Next, you may challenge a few trainers in Mt.Lyre as far as you can go, because there's something that prevents your from going further unless you received your PokéDex from Prof.Bek. In order to do that, deliever the Parcel at the Mart in Rustel City to Prof.Bek, then get back to Paceleaf City and head westward to Route 61. Here you will meet Paul, defeat him so you can enter his villa. Once you're inside Paul's Villa, look for a room containing an item under the form of a PokéBall, take it and you will receive the item that will allow you to exit Mt.Lyre. Wasn't this early adventure quest more exciting than the ususal ones? --- Q:Oh dear, where I can find the Town Map? A:Cherry City, in one of the houses. Miss Peach will be happy to hand you one (dunno why, find and explanation by yourself). --- Q:I can't figure out the newly added types! A:Well, at times neither I can :P However, look at the New Type Chart .png included in your download or, alternatively, look at the "Utilities" section on this manual. --- Q:I can't figure out the newly added moves and\or TMs! A:Still more understandable than the new types ;P Look at the Utilities section on this manual, there you will find all information regarding Moves and TMs\HMs. --- Q:How many PokéBall typse are there, and how do they work? A:In Pokémon Grape the usual pokéball types are still there, for instance PokéBall, Great, Ultra, Safari and the Master Ball of course. In addition, 12 new PokéBall types were added; below there are the new PokéBalls and their function: * Fast Ball - Increased efficiency on fast Pokémon; * Net Ball - Increased efficiency on Bug or Water Pokémon; * Dive Ball - " if used in underwater ambients; * Nest Ball - " on Pokémon with low levels; * Repeat Ball - " on already caught PokéMon species; * Timer Ball - " depending on GamePlay Hours, the higher the best; * Heal Ball - It completely heals the caught Pokémon upon capture; * Dusk Ball - Increased efficiency if used in Dark areas or at night; * Shiny Ball - This ball makes the caught Pokémon shiny; As of now, it only sets the pokémon's IV to parameters matching the ones featured in Shiny Pokémon as the Shiny Pokémon feature is absent from Final Version v1.0; * Dope Ball - This ball makes the caught Pokémon very strong; * Clone Ball - This ball turns the caught Pokémon into an HM Clone, An HM Clone is a weak Pokémon meant only as a mean for learning HM field moves and it's very weak and it won't grow stats and strenght at all. The advantage is that the player doesn't have restrictions on using the Clone Ball in a Nuzlocke Run and, as a consequence, this ball is a nuzlocke-only exclusive item. Reminder: Automatic Nuzlocke Mode isn't featured yet in Final Version v1.0, so this ball is useless; * Snag Ball - This ball is capable of stealing an opposing trainer's Pokémon, effectively ending the battle upon capture, no matter who the opposing trainer is. Side Note: I programmed it in such a way that in a Nuzlocke Run its rules apply even to this ball - meaning you can only steal a Pokémon per area providing that you haven't already caught (or stolen) another one in a previous occasion. --- Q:Where I can find the GYM I'm looking for? A:I received TONS of questions regarding GYM location. Well, since in Pokémon Grape some GYMs are harder to find than in the regular Pokémon Games here's a list for you: 1- MEGAN CITY The easiest one to find. Make sure the PC's monitor is on. You cannot even skip it as it involves a part of the storyline. 2- CHERRY CITY Enter the Mega Mart and look for the Elevator, enter it and go down to the Basement even if you don't wanna go in the basement. Explore it a bit and you will find an emeregency exit, follow the route and you will find yourself on Cherry City's mountain. Follow the route, but beware: Paul is waiting for you. 3- SNORKEL CITY Another easy one to find, it's on the main route. However, unlike the previous version(s), here you cannot proceed further after Route 63 because a guard will block your path unless you defeat the gymleader. It's a good way of preveting you going further skipping this GYM. 4- BURIS CITY Apparently, it's the hardest one to find. Enter the game corner and turn on the secret switch behind the poster, it will move out a (fake) vending machine revealing a staircase! Enter there and get ready to defeat a grunt, then proceed and you will find yourself beside the GYM. 5- PACELEAF CITY Many players skip this gym accidentally but will usually return there after 2 hours of gameplay because they cannot use SURF without the fifth badge :P The GYM is easy to find, although, you can only access it if you have earned the first four badges. 6- GONDWAN CITY It seems that most native english speakers cannot pronounce this city's name at all. Can I do it? Me neither! How frustrating. The GYM is located on an area accessible only with SURF, in the northern part of the city. Beside you will find the Fisher Guru's House that acts as a Route Gate too. How useful. 7- SILTEN CITY Another easy one to find. Simply defeat the Rocket grunts on Weapon Depot so you can access this GYM. However, when I said "simply" it doesn't necessarily mean it will be simple. Unless you cheated or grinded for hours, of course. 8- LAURAS CITY This city is easy to find but unlocking and entering the GYM itself will be quite hard, even for the manic pro-skilled players. First, you will have to visit the Region of Kelgo (Whoa!) by either taking the train at the Train Station in Silten City (easy way) or by visiting National Tunnel (hard way). Once in Haven City check out for a house above a hill inhabited by a strange guy named Leon. Help Leon and he will reward you the Grip Shoes, needed to access Lauras City's GYM. Now, for the hard part: you will have to solve a boulder maze by manovrating a boulder across a cave by using strenght -- and that means recovering the HM04 first by finding the Lost Translater in the Safari Zone and giving it to the Ranger in Gadow City, not an easy task considering that the House is only accessible thru Uri Tunnel, whose access is (partially hidden) on Route 65. If you succeed in doing it, you can access the GYM any time you want. 9- THE GYM IN QUARTZ TOWN The GYM in there is not an official Pokémon League GYM as it is located in another Region (actually more of a special district), the Region of Altek, hence no badge. However, there's still a prize to claim in there. Simply SURF westwards across the small lake in Quartz Town, then follow the short route to the GYM. 10- ANOTHER GYM YET!? Yes, you have to find it out by yourself, it is more a cameo tough. --- Q:Where is the HM I'm looking for? A:HMs are slightly harder to find due to the explorative nature of this game: you will have to search a lot of things as Frejo is shock full of hidden places. 1 - CUT The HM is located inside the Mart Ruins on Route 53 and it will involve a small quest that features your rival looting shamelessly and barbarically the mart, and he's angry as never before. Defeat Paul then head downstairs and talk to the Chief, he will reward you with the HM01. 2 - FLY The Flight House is located on Route 60, despite of this, the area can only be accessed through Wizard Peak's Wormhole located on Route 71, beside Wizard Peak's exit. The best thing to do is to recover it as soon as you rescue Mr.Abe from Spooky Swamp because the Flight House's access is blocked by a Snorlax, so get your PokéFlute and awake it (gulp!), then enter the house and the previously trapped flight-girl will give you the HM02 (along with a french kiss... JUST KIDDING)! 3 - STRENGHT This is a hard one and it involves a small quest in its own. Enter Safari Zone and carefully, without wasting steps, search for the lost Translater; once you have found it, get all way back to route 63 and surf southwards to find a large dungeon called Uri Tunnel. Reach the other side of Uri Tunnel and you will be beside the Pokemon Ranger's House, the one that talks with that hilarious wannabe-vietnamese speech (Remember "Vietnamese Crystal"? Sort-of). Give him the translater and he will hand you the HM04. 4 - SURF You will have to reach the furthest are of the Alpine Mansion in Quartz Town, the HM comes in the form of an Item Ball and it is placed at the very end of the dungeon. 5 - FLASH Bek's Aide on Route 56 will award you a HM05 if you have caught at least 20 species of Pokemon. A frustrating HM. If you're afraid of collecting it, or if for some reason you can't manage to get a pokemon that can learn flash (impossible since you can always buy that Mareep from Rustel City's PokeCenter) then you can look for a Lighter hidden in Wizard Peak. 6 - DIVE The brand new HM awaits for you in Haven City, Region of Kelgo. --- Q:Where are the Pokemon I'm looking for? A:(Interior monologue) Calm down, 80C... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... Huuuuuh.... ... ... ... ... ... ... ... GET YOURSELF A POKéDEX! [SCREAMING LOUDLY] By the way, every Pokémon specie featured in this hack can be obtained in its own way (except for Umbreon & Espeon since you'll have to choose between one of them at a certain point). --- Q:Where the shell are the legendary Pokémon I'm looking for? A:In Pokémon Grape there are ELEVEN legendary pokemon. That's quite a lot. Most legendary Pokémon are well hidden, hence the quest for finding them is, at least in my opinion, more exciting. However, if you are bugged-off because you cannot find'em all then here's a small list: *Mewtwo: Safari Zone, Area 5, There's a puzzle to solve in order to acces that area, and it involves boulders and counted steps. Measure your player's steps carefully, and think first before you move; *Mew: Port, below the truck at the pier. Well, that's a legend becoming true, because according to old Pokémon Red rumours you could find Mew by moving the hidden truck at the SS.Anne's Harbour using Strenght. Here happens the same thing, but for real this time. That has been defined "the Holy Grail of Pokémon Hacking"; *Zapdos: Power Plant, located on Route 70. That's the easist one to find, just head eastward of Lauras City by cutting the small cuttable trees and follow the adjacent route until the Power Plant. *Articuno: Wizard Peak, Underground Area. That's a hard one. First, you have to find the HM06 that contains Dive, then, look out for a dark water spot somewhere in Wizard Peak. Follow the underwater cave to find out Articuno's dungeon. *Moltres: Turtle Rock, probably the hardest one. First, you have to access the Hotspring at Haven City in the Region of Kelgo, then you have to solve the puzzle in there to unlock Turtle Rock. Once you get in there, you'll have to solve a boulder puzzle while defeating many trainers. *Lugia: Shipwreck, Underwater, Route 71. Another hard one. First, you have to obtain the Thermo Scope after completing the Item Trading Sequence, then, obtain HM06 Dive and look out for a deep water spot in National Tunnel. That will lead you to the underwater area in Route 71. Remember, the Thermicscope is required, so keep it with you in your bag. *Ho-Oh: Mt.Lyre's Top. Another hard one. Remember that unaccessible staircase beside that crumbled rock on Mt.Lyre? That's the access for the top of the mountain. First, get the Thermo Scope, then you have to learn the Falcon Punch from a certain Sage, I won't tell you how to do it since it's too funny, however, once all ingredients are there return to Mt.Lyre and break that weird rock by interacting with it. Find out the rest by yourself. PS: If you don't challenge Ho-Oh when you will meet it and then you exit the cave, as a punishment Ho-Oh will retreat back onto its cloud watching you and it will be unreacheable. That's the punition for not interacting with Ho-Oh as you've bothered it! Ho-Oh is quite shy, you know. *Raikou, Entei, Suicune: Fish Factory. Here you will need once again HM06 Dive, however, this time you are required to solve a little puzzle to awake them. Unfortunately, in this version nothing much happens (altough you can obtain any legendary at the end of the Second Quest as a prize). In the next version, however, as soon as you complete this event (or, if you have already completed it in this version), they will be awakened and they will roam around the region. That's right, like in Pokemon Gold\Silver. Get yourself a lot of Fast Balls and Pokémon that can easily inflict status ailments (Sleep reccomended). There are a couple items that will help you in such a task, most notably the very useful Scouter, which is almost undispensable. *Driadjin: ???. It might be the hardest one to find by all means. This involves a quite secret quest called "the Gem Quest". The Gem Quest is required to unlock both the Hidden Palace and Crystal Island, an NPC will mention it. I can't help you there, it is one of the most funny quests in this game and it will require you a lot of time, however it will bring to you a lot of excitement and that's guaranteed. Driadjin is a very, very... VERY powerful Pokémon so the hunt is worthwile. Keep in mind that if you defeat by accident one of the legendaries it is not big tragedy, you can always earn ALL of them (except Driadjin that you cannot miss since it involves a particular game event) at the very end of the game as a bonus surprise. The details are a secret, though. --- Q:The first cave dungeon is annoying! A:(Staring the reader with mad eyes, intonating the voice of King Koopa from those "halp" Mario cartoons from the 90s) ...WHO CARES! --- Q:I'm stuck between the three "Rage Sisters"! A:Just head northward by one step entering the building in the process. Exit the building again and the sisters will be back into their places, allowing you to go past. Triple Encounters are normally impossible in regular Pokémon Games, however, Pokemon Grape is quite renown for such impossible things. --- Q:I cannot beat this trainer\gymleader\rival! A:Again... WHO CARES! --- Q:OMG, "Kifflom" is unbeatable! How can I beat him? A:There are multiple ways of defeating Kifflom, there's no Pokemon Game on Earth or on Mars that has so many ways of defeating the same evil character. The methods here are in order from the easiest one to the hardest one: *1) FIND DRIADJIN: By finding Driadjin Kifflom will be less menacing. Driadjin is a very powerful POKéGod so you should have no problems in pulverizing Kifflom; *2) FIND WALLY: That sounds very stupid but it's true: If you find a certain NPC called Wally he will unlock something very special for you and it will ultimately lead to a way of defeating Kifflom. If you combine Method 1 with this method, you will be unstoppable; *3) SNAG OFF ONE OF HIS POKéMON: At a certain point in the adventure you get in possess of the Snag Ball, a very rare item that allows the player to steal one of the rival's Pokémon. By stealing a Pokémon the battle ends prematurely, and this would be a smart tactic if used against an almost unbeatable trainer like Kifflom, although it won't be an easy task to accomplish and there's the risk of losing the precious item permanently if the capture fails. Good luck! *5) FIGHT HIM LIKE A MAN: The hardest one. No cheats, no shortcuts, just a brutal fight with the most powerful nemesis ever in Pokemon history. Type combination is the only thing that will help you at this point; --- THE LAST ONE IS NOT INCLUDED ON VERSION V1.0 --- *6) KIFFLOM GOT BOMBED, LOL!: That sounds even more stupid. You need to know that if you manage to bomb Kifflom at a certain point he will be easier to defeat. Remember, you only have one chance to bomb him; --- Q:Why does the grammar suck at times? A:Unfortunately, I had the bad luck of being born in a Third World country where English isn't the mother tongue. Ordinary education (when it's accessible) sucks badly compared to way more organized countries in the same continent (see: Scandinavia). This means I had to learn this language by myself, by trial and error, during the course of many years. Alas, since putting this game was a quite hard and long work sometimes I commited many stupid grammar mistakes here and there due to my synapses boiling. I'd like to apologize for the occasional Engrish. --- Q:Why is the Region called "Frejo"? How do I pronounce it? A:There's no real "correct" pronunciation, although the intended ones are "Fre-Joe" or "Fre-djoe" (a là French), other pronunciations ("Fre-Yo" or "Fre-Ho") are mostly regional localizations, because, you see, Europe still has no telephone prefix. Jajajajaja. --- Q:Why did it take so long? A:That's a good one. First, manipulating the game byte by byte manually means that the most complex of scripting has to be assembled directly as a series of hexadecimal numbers rather than having everything written and compiled manually, this slowed down things a little. Second, I realized this on the village's only running public computer which still has bulletholes carved in since the last war. Fortunately the stuff I'm working with is old enough to be compatible with such old hardware. ------ #ANNOYING QUESTIONS --- Q:Are there all the legendaries in this game? A:In this game there are not five but ELEVEN, that's right, ELEVEN legendary Pokémon. That's quite a lot even for the 16-bits hacks that n00bs starve for. For a 8-bit game like this one, this is a dream coming true. Now, the fact that nowadays most fanmade Pokémon games hold something like 400 legendaries demonstrates how their n00b authors put priority on the "Uber-Pokémon" hype rather than on other aspects of the game (mapping, scripting, functionalities, story, texts etc.). Judge this fact by myself... Such legendary-filled hacks 95% of the times SUCK BADLY. And most of the times they are very, very uncompleted. --- Q:Naaaw, I want Primal Deoxys and Delta Xerneas! And Hyper Beasts! A:Yeeeah, and I wanted Princess Zelda to kiss my back's low-end. This is what I call an "Art Game", consider it an Author Fangame, not your mainstream legendary-fueled one. If you're looking for games with dozens of legendary, please head over to the "Prematurely Abandoned hacks" section. --- Q:aRe tHeRe ALl tEh RegGgioOooOnZ & 35535 PokImAnz!!? A:Again, my game is quality over quantity. If this message just doesn't stick into your cerebral matter (in a few words, your brains), well, yours is a lost cause. Go back playing "Pokémon Ultimate Need for Legendaries Pro Soccer Underground" or similar if you insist. --- Q:But I wanted [your favorite things] like in Pokemon [Version]! A:When I said the hack is mine, I clearly said the hack is mine. So I did whatever *I* wanted to do with it -- of course, I satisfied A LOT of requests from fans (more than you can ever imagine), but if I were to satisfy any moan then Pokemon Grape would have been no longer my hack but a game designed by the first n00bs who cried for useless features mostly derived from the aforehinted pokemon hacks. Enjoy it as it comes, it's still an amazing game for its times. ------ #STUPID ANNOYING ATROCIOUSLY DUMB QUESTIONS --- Q:Can I play this game on my cellphone? A:No, unless you have an emulator that works on your waterproof Y-Phone 999XS Ultra that costs half a salary but breaks if it falls from a height of a quarter-of-an-inch on the screen's side. At this point I cannot suggest you an emulator for your device, you have to find it out by yourself. --- Q:Where I can find teEeh Emulatorz? A:Again, I can't help you. Being you a cosmic-kid of the 21th Century it shouldn't be hard to have a search on your favorite searching service on the internet and look at the emulators by yourself. --- Q:Where I can find teeeh ROMMz!? A:I'd like to make clear one point: I don't give around ROMs. Never. I am not even going to consider that idea for an istant. So, about the ROMs, FIND THEM ON INTERNET (Or on Dark-Web, if you are that desperate) BY YOURSELF. As a side note... Probably nowadays it isn't that simple either. Still, that is none of my business as far as I'm concerned. --- Q:hEyYy D00d, GiMmIi tEh R00mZZzZ!1!11!! A:At this point I grew devil-shaped horns and cuss anatomical blasphemies. --- Q:hEyYy m80C, gImMiI tEh .JAR!!1!1!!11+1=12! A:As much as I am not going to give ROMs I'm not going to give .jar files around either. I'm not going to repeat that again so... CONVERT THE GAME TO .JAR BY YOURSELF. Snap, even nine-years-old kids manage to do that successfully. --- Q:gImMe teH cHeAt COdEzZZ! A:Cheating with GameShark\GameGenie codes on a game with differently located RAM areas is very risky and most of the times you'll end up with corrupting your savegame and experiencing halucinogenic glitches of any kind. Keep in mind that this game is based off Pokemon Red so the most common GameShark codes for Pokemon Red MAY (or may not) work also on this game but it's not guaranteed so, if you cheat, you do that at your own risk, you've been advised. --- Q:I want you to come to [annoying useless social network] to answer me! A:Much like an infamous yellow-skinned youngster said, "eat may sheet". I'm not going to join your delusional Social Network of peeping toms, get yourself a true life -- you might start by not asking me junk like this. ------------------------------------------------------------------------------- [pg:m8] _________________________________ / \ _____| 08. AWARDS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ Unfortunately no Hack-of-the-Year or Hack-of-the-Month on the most prestigious contests as I have to compete against those thousands of voters that prefer Generation 3 Hacks to mine (poor 2000s children, they missed the best generations of Pokemon Games: Kanto and Johto are the best, period, end of discussion). Well, I received many local awards for this hack during 2014-2015, but I fear they're no worth mentioning being, after all, small niche local awards. Not that I care about awards, anyhow ;) ------------------------------------------------------------------------------- [pg:m9] _________________________________ / \ _____| 09. CREDITS |_____ \ | _______________________________ | / \ |/ | | \| / / \ | | / \ /______/ \______\ * Gamefreak and Nintendo - The original Pokémon game that we all love * 80C - Author, Beta testing, Graphic artist, Mapper, Scripter, Spriter, Tilesetter, Z80 programmer, 80C Spritesource, this ReadMe file * Smilesoft & Sintax- The original "Mr.Bek" Sprite for the protagonist Contributors: * Blue Emerald - Minisprites party pokemon (graphics) * Chambers - Minisprites party pokemon (graphics) * Danny E-33 - Original version of the Gen.2 graphic patch * IIMarckus - Pokered disassembly project * ~Red (a.k.a. AshAndMisty) - Custom music * Sawakita - Z80 ASM support * ShantyTown - Custom music, Z80 ASM support * Solo993 - Additional sprites, Minisprites party pokemon (graphics) * Uac.Dario - Beta tester, Z80 ASM support That's it, and for those about to play Pokémon we salute! :) ------------------------------------------------------------------------------- END OF DOCUMENT -------------------------------------------------------------------------------